Revisiting: Original Break Umbrella Comic – Part 6


Happy Monkey’s Notes

Say your name!

The child was supposed to be more awake and conscious, and even showed some of the side-effects of the experiments he went through.

This didn’t feel as natural as I wanted, and with already 5 Brillantis and Human being the focus of the story, adding another one into the mix felt too convoluted.

That’s also why I took Gladius and the child away from the story through their capture. Chiclen, Natasha, Tea, Espinard, William and even Alonse felt more interesting as focus characters for the story, and I want to make sure their presence is felt heavily in the first three volumes.

There will be another time for Glaidus and the Child to take the spotlight.

Save the brother!!!

Alexis planned for Espinard to save his brother from Millonario’s plans.

I wanted Espinard to know Alexis has a younger brother, as Espinard also has one, and there are some ideas I have prepared for the two pairs of brothers. But in retrospective, the hometown of Alexis was too important of a place to be known to the main public.

Alexis’ hometown remains a secret for most characters in the story, and so does his brother’s existence, as Alexis wanted to protect him from Millonario. Volumes 2 and 3 will show more on this.

Dogs missing

The Wolfgangs fight wasn’t planned for the story to be as early as it ended up to be.

The three canine headhunters were supposed to appear later on, but I saw opportunity to develop some interesting plots with Chiclen’s and Tea’s character arcs by forcing them to fight the Wolfgangs this soon.

The story also needed the Brillantis to have a first fight against something more experienced than them. This is an action comic after all, but I like fights that showcase a character’s weaknesses and growth as an individual, so I made my best to make this fight that meaningful for the two Brillantis.

I also Wanted to stablish William as the most powerful Brillanti, but still not enough to defeat one of the Raw Army’s Zoodiakillers.

Big Hammer!

Originally, Margot used a big hammer as her “crystal weapon”, instead of a telescopic pointer.

With Gretel usually wielding an Umbrella, I wanted other Crystals to have their own kind of weapon to canalize their powers through.

I think the “Arsenic Candy” enemies from the Spiderman 3 Movie Game inspired me to give Margot a hammer, but it didn’t make much sense for her motion-based powers.

A telescopic pointer felt better aligned with some developments I have planned for her, and with the idea of Crystal weapons not being “actual weapons”, like Gretel’s Umbrella.

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